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Erik Dahl is an independent researcher and designer living in Grand Rapids, Michigan. His background in anthropology, semiotics and human-computer interaction help him make sense of complex situations and create meaningful interactions for his clients and their customers. Erik’s work has covered websites, applications, products, wearables, environments, and services.
In March 2016, he began serving a 2-year term as President of the Interaction Design Association, where he previously served as both a Board Member and Local Leader.
In Erik’s free time he enjoys running ultramarathons, and getting lost on the wooded trails of the American Midwest.
14:00 - 17:30Aud III
As design moves deeper into the dimensional world, new frameworks are needed to describe interactions that involve the human body beyond the mouse and touchscreen. This workshop is centered around Laban Movement Analysis, a framework that both describes physical movement of the human body and explores our emotional relationship with that movement.
In the first half of the workshop, we will learn a vocabulary for how human beings move through physical space in our everyday lives with hands-on experiential activities, as well as how certain patterns of movements may have an effect on our cognition and emotions. This will be highly interactive and you will be moving your bodies to experience first hand the various elements of the framework. The second half of the session moves the framework into the research and design world by applying Laban Movement Analysis to design problems in interface design, emerging technologies, or service design spaces. We will also look at how internalizing the Laban framework can help you understand body language of both colleagues and research participants.
By the end of the workshop, participants will walk away with an increased awareness of their own physical movement as well as a much more involved understanding of the relationship between their cognition and physicality. They will be able to start to apply this new framework and experience to a wide range of design issues.
While there are no requirements for attending the workshop, the first half of the workshop will involve a fair amount of physical movement and walking. Participants should be prepared to move their bodies.
hh:mm - hh:mmAud. I
16:50 - 17:25Auditorium I
“What if McLuhan is right? Suppose he is what he sounds like – the most important thinker since Newton, Darwin, Freud, Einstein and Pavlov?” – Tom Wolfe (1969)
Folks from within the community of UX practice have been calling for the death of the wireframe since the early ‘oughts. And now with the rise of Agile, the death-knell is ringing from without. Just so you know: they are coming for the rest of our deliverables.
How in today’s Lean world do we situate the role of depiction and documentation in our process? If in the past we were doing it wrong, how do we go forward doing it right?
This presentation introduces Marshall McLuhan’s four laws of media, as applied to UX design and software development. Attendees will learn how to analyze the media we use to depict, deliver and approve our ideas while avoiding subtle and pernicious traps that lurk in the interplay between medium and message.