Welcome to the Second Day of UXLx 2018
A whopping 10 half-day workshops to choose from! Then dine with us at our Codfish festival.
Wednesday 23 May
8:00Check-in & Workshop Registration
9:00Morning WorkshopsCoffee break @ 10:30 (30min)10:30 (30min)
Cornelius RachieruAud II
In today's world, we’re dealing with ever expanding multi-device multi-screen multi-service ecosystems across multiple channels. Most of these ecosystem profiles have their own user behaviours, user needs, interaction models and design patterns. As design leaders, is there something we can do to better understand the big picture? In this half day workshop you’ll learn about the importance of initially focusing your design practice on the overall service ecosystem rather than the small design details that are a byproduct of the constant switching of products and channels.
Rich UX Research on the Fly Aud III
Cyd HarrellAud III
In this workshop, you’ll learn everything you need to know to conduct solid user research on tight timelines and at minimal cost.
Ann Thyme-GobbelRoom 1
Intrigued by the current explosion of intelligent voice assistants and how to be part of it all? This is a highly interactive workshop with hands-on exercises for anyone wanting to learn about user-centered Voice UI design. We'll cover the concepts behind voice as a modality, you'll learn how to identify what matters when designing a conversational dialog and see the impact of your design decisions on user success when testing your design with a low-fi prototype. In the process, we'll cover the importance of "voice-first", pros and cons of voice testing, and how to find user data that's relevant for voice.
Moving Thru Mixed Realities Room 2
Alastair SomervilleRoom 2
A workshop on designing for mixed realities. Using both play and physical exploration of places, this workshop first provides a human-centered model for design for personal perspectives and perception. The workshop then shows ways in which existing UX and Service Design tools can be augmented to manage product development when users are encountering multiple layers of information thru augmented and virtual reality technologies.
Product Roadmapping Room 5
Bruce McCarthyRoom 5
Learn how to create product roadmaps that fit within Lean and Agile methods. Bruce will guide you into best practices for product roadmapping that focus on results rather than features and dates.
12:30Lunch Venue's Restaurant
14:00Afternoon WorkshopsCoffee break @ 15:30 (30min)
Designing Connected Content Aud II
Carrie HaneAud II
Content is the whole point of the digital products you create. But many teams struggle with how to get content up front. This workshop isn't your usual content strategy workshop. You won't learn how to craft a story or how to make UX copy better. But you will learn how to use content as design material.
Crafting the Discovery Phase Aud III
Dan BrownAud III
Whether you call it discovery, strategy, requirements, research, or inception, the first 20% of a design project can make or break it. Get it right, and the team works in concert, toward well-understood goals and following clear principles. Get it wrong, and your project collapses into a disorganised mess. In this workshop, we'll look at what makes for great discovery. Discovery is not just about conducting research and holding a kick-off meeting.
Orchestrating Experiences Room 1
Coming soonRoom 1
Customer experiences are increasingly complicated—with multiple channels, touchpoints, contexts, and moving parts — all delivered by fragmented organizations. How can you bring your ideas to life in the face of such complexity? Orchestrating Experiences is a practical workshop for designers struggling to create products and services in complex environments.
Designing Conversational UIs Room 2
Stacey SeronickRoom 2
Speaking from experience, I can tell you it's virtually impossible to test intent. When you are building a mostly spoken UI, such as an Alexa or Google Home interface, it is imperative to test your conversations early and often, but the kicker is that it can be really difficult to do with more traditional user testing techniques.
Ergonomy for UX Designers Room 5
Kevin CannonRoom 5
Interaction design is often focused on desktop or mobile experiences. Increasingly, we’re putting screens on all types of devices, from refrigerators to coffee machines, and everywhere from museums to shopping malls. Many of the conventions we rely on do not apply in these contexts.
17:30End of Sessions
20:00Dinner (Optional - 30€)